SpatialChat

is a virtual platform that mimics real-world interactions with spatial audio and private chat areas.

Year

2024 – 2025

Role

Product Designer

About The Project

I worked as a Product Designer within a 5-person design team, collaborating with PM, engineers and QA.

Create Private Areas

01. The Challenge

Noise & Monetization
SpatialChat mimics real-life acoustics, but as rooms grew crowded, the "spatial" nature became a drawback for focused work.
• Audio Overlap: Users near boundaries heard multiple conversations simultaneously, causing distraction.
• Lack of Control: Only the original creator could manage areas, creating bottlenecks for teams.
Business Need: We needed a compelling "premium" feature to justify and drive sales for the new Team subscription plan.

Competitive analysis of private areas

02. The Solution

Focused Spatial Interactions
We introduced "Private Areas"—zones with isolated audio logic and clear visual boundaries.
• Audio Isolation Patterns: Engineered a specific "fall-off" effect near borders and explicit join confirmations to eliminate accidental eavesdropping.
• Clear Entry/Exit Model: Designed distinct visual states and labels so users intuitively know their "sound privacy" status.
Unified Roles & Permissions: Re-architected the authority model, allowing admins and moderators to manage spaces regardless of who created them.Premium Packaging: Positioned the feature within the Team plan with strategic upgrade prompts and administrative controls.

03. Key Impact

• +12% Satisfaction & Retention: Users spent more time in meaningful, focused conversations without acoustic noise.
• Uplift in Team Plan Sales: Successfully turned a UX improvement into a revenue driver by highlighting the value of "focused sub-rooms."
• Improved Workflow Efficiency: Eliminated the "single point of failure" by democratizing area management for moderators.
Scalable UI: Added new spatial components to the Design System, ensuring consistent implementation for future room types.

04. Design Process

• Discovery: Conducted competitive analysis of virtual spaces and user interviews to map acoustic pain points (CJM & Empathy Mapping).
• Prototyping: Built high-fidelity prototypes and conducted "in-room" playtests to fine-tune the transition between spatial and isolated audio.
Handoff: Delivered comprehensive documentation and state diagrams to engineers to ensure the complex audio-visual sync was pixel-perfect.

Questions and answers for an in-depth interview

See CJM and Empahy map

New components in DS

05. Key Features

Private Zone Discovery: How users find and join quiet areas.
Roles Dashboard: New permission settings for Team plan admins.
Audio-Visual Feedback: UI indicators for microphone states inside/outside private zones

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